PERSPECTIVE ON SIMULATION OF CONCEPTUAL KNOWLEDGE

BHAMBRI P.1, GUPTA O.P.2
1Department of Information Technology, Guru Nanak Dev Engineering College, Ludhiana- 141 006, Punjab, India.
2Department of Information Technology, Punjab Agriculture University, Ludhiana- 141 004, Punjab, India.

Received : 26-11-2013     Accepted : 13-02-2014     Published : 20-03-2014
Volume : 3     Issue : 1       Pages : 57 - 59
Bioinfo Comput Eng 3.1 (2014):57-59

Keywords : knowledge representation, learning, game tree, chess, strategy
Conflict of Interest : None declared

Cite - MLA : BHAMBRI P. and GUPTA O.P. "PERSPECTIVE ON SIMULATION OF CONCEPTUAL KNOWLEDGE." BIOINFO Computer Engineering 3.1 (2014):57-59.

Cite - APA : BHAMBRI P., GUPTA O.P. (2014). PERSPECTIVE ON SIMULATION OF CONCEPTUAL KNOWLEDGE. BIOINFO Computer Engineering, 3 (1), 57-59.

Cite - Chicago : BHAMBRI P. and GUPTA O.P. "PERSPECTIVE ON SIMULATION OF CONCEPTUAL KNOWLEDGE." BIOINFO Computer Engineering 3, no. 1 (2014):57-59.

Copyright : © 2014, BHAMBRI P. and GUPTA O.P., Published by Bioinfo Publications. This is an subscription based article distributed under the terms of the Creative Commons Attribution License, in which, you may not use the material for commercial purposes, you may not distribute the modified material.

Abstract

The paper discusses a principle existence of computer models of the chess game concepts by linking them with classes of winning positions in the game tree specified by Zermelo’s method. The requirements to simulation environment necessary for concepts representation and formation as well as further research issues are discussed.