BHAMBRI P.1, GUPTA O.P.2
1Department of Information Technology, Guru Nanak Dev Engineering College, Ludhiana- 141 006, Punjab, India.
2Department of Information Technology, Punjab Agriculture University, Ludhiana- 141 004, Punjab, India.
Received : 26-11-2013 Accepted : 13-02-2014 Published : 20-03-2014
Volume : 3 Issue : 1 Pages : 57 - 59
Bioinfo Comput Eng 3.1 (2014):57-59
Keywords : knowledge representation, learning, game tree, chess, strategy
Conflict of Interest : None declared
The paper discusses a principle existence of computer models of the chess game concepts by linking them with classes of winning positions in the game tree specified by Zermelo’s method. The requirements to simulation environment necessary for concepts representation and formation as well as further research issues are discussed.